• News

    Our website articles

    • AntiMetaman

       
      We've recently added the Generation Banlists along with the updated TCG and OCG banlists for April 2017!! The Generation banlists are official banlists there were released last year. Each season, Konami introduces a new summoning mechanic which makes the game more complex. Players have tried to create their own custom formats to revisit older formats like Goat and Newgioh. With the onset of Link Monsters and Master Rule 4, it's even more important to have a way to separate different generations. The solution is Generation Banlists! These banlists even allow for some banned cards to be playable again. Try out these new lists in the game and find new combos!
       
      Source: http://www.yugioh-card.com/en/events/generationduel.html

    • Hatenki

       
      Today we're going with another COTD card!
      影星軌道兵器ハイドランダー
      Hydralander the Orbital Shadowlite Weapon
      Level 8 Dark
      Machine/Special Summon Only Monster/Effect
      Cannot be Normal Summoned/Set.
      Must be Special Summoned (from your hand) while 5 or more monsters are in your Graveyard and all monsters in your Graveyard have different names, and cannot be Special Summoned by other ways.
      (1) Once per turn, during either player’s turn: You can send the top 3 cards of your Deck to the Graveyard; if all monsters in your Graveyard have different names, destroy 1 card on the field.
       
      The name is a pun of Hydra and Highlander, which in card games terms means 1 copy of each card.
       
      The card's name is in pair with its summoning condition and effect, which works the best in a deck with only 1 copy of each monster.
      Summoning it is very easy to do, a decent reasoning/monster gate will easily fill up the graveyard with the cards needed. You can also use the likes of Charge of the Light Brigade or Needlebug Nest to fill it up even more.
      It's effect is very powerful as the effect destroy only at the resolution, so untargetable monsters won't have their way with it. Since the effect can be activated during either player's turn, you can use it to disrupt your opponent's moves and consequently foiling their strategies.
      It packs a whooping 3000 ATK, which ties with many boss monsters and can be used as a beater. With 1500 DEF, it is searchable with Witch of the Black Forest (Errata'd in OCG, you can check it here).

    • Hatenki

       
      Today we're going to talk about Heavy Dust Storm, a new trap from COTD(Code of the Duelist)
      砂塵の大嵐 Sajin no Ooarashi (Heavy Dust Storm)
      Normal Trap Card
      You cannot conduct your Battle Phase during the turn you activate this card.
      (1) Target up to 2 Spell/Trap Cards on the field; destroy those cards.
       
      The name takes the 1st part of the Japanese Dust Tornado name [砂塵の(Saijin no)]大竜巻(outatsumaki) and The Japanese Heavy Storm name 大嵐(Ooarashi)
       
      While simple, it has a strong effect that can clear up your opponent's backrow effortlessly. A twin twisters, but in trap form and without the need to discard a card. Not conducting the battle phase can be circumvented by activating it during your opponent's turn so you can clear their backrow and go on your turn without worrying about Dimensional Barrier/Solemns etc. Note that the card can also destroy cards on your side of the field, so you can destroy your own S/T that have effects when destroyed and/or sent to the graveyard and combo them off. eg. Artifact Monsters, Geartown
       
      Usage: You can play this card virtually in any deck. If you dislike the discarding cost for twin twister, then it'd be a good idea to add this card in your deck. This card will be more attractive in TCG as backrow is more predominant there than in OCG (OCG has Harpie's Feather Duster).
       
      That's all for today! Thanks for your time reading this small Article!
       

    • AntiMetaman
      Unless you've been living under a rock or just been out of the loop with Yu-Gi-Oh news, you know about the new mechanic that has been released which will drastically change the game. While there have been several articles already written about this, I thought I would summarize in my own words the breakdown of the new rulings since as of now, we have enough information to mostly understand it.
       
      This is not meant to be a comprehensive tutorial on link summoning, but a summary and list of rulings in master rule 4 which includes link summoning.
       

      First let just discuss the basics of the Link Monster card itself:
      Link Monsters have no defense, level, or rank. The pointed orange arrows are called Link Markers. The card zones that these markers point to become Linked Zones where players are allowed to summon Extra Deck Monsters. This does not mean that those zones cannot be used to summon non-Extra Deck monsters. However, if that zone is an EMZ (Extra Monster Zone), then only Extra Deck Monsters can occupy that zone. If a Link Marker points to your opponent's card zones, those zones can be used by your opponent for Extra Deck monsters as well. This doesn't count if a Link monster in the Spell/Trap Zone has a marker that points to a MMZ (Main Monster Zone). The Link # is equal to the # of Link Markers the Link Monster has. The above card, Decode Talker, states "Link 3 - Effect Monsters - min. 2". This means that a minimum of 2 monsters must be sent from the field. Here are the possible ways to summon it: Send a Link 2 Effect Monster + Effect Monster (Legal) Send 3 Effect Monsters (Legal) Send a Link 3 Effect Monster (Illegal) Send any Non-Effect Monsters (Illegal) Send 4 or more Effect Monsters (Illegal) Because Link Monsters have no defense, cards that affect defense or change a monster's battle position do not work. This includes flipping the card face-down because there is no such thing as face-down Attack Position in the game. Because Link Monsters have no level or rank, cards that affect level or rank do not work. This includes gravity bind, level limit area b, rank-up magic cards, etc.          

       
      More rulings and mechanics continued:
      As you can see from the field above, the pendulum zones are now part of the spell/trap card zones. Each player is still only allowed 5 spell/trap cards max (not counting the field spell card). Pendulum cards in the Pendulum zones are treated as spell cards always. All monsters from the Extra Deck are initially summoned in the Extra Monster Zone (EMZ). There are two EMZs on the field. If both are empty, a player is free to choose either one to summon. Once they have, the other one automatically belongs to the opponent. However, this does not mean that a Player cannot occupy both EMZs!! If a Player uses a Link Monster that has a Link Marker that points to the other EMZ, then they can summon in that EMZ also! If Extra Deck Monsters including Pendulums, Link, Xyz, Fusion, and Synchro that have initially been summoned properly and then sent to the graveyard or banished zone, are Special Summoned - they are summoned to the Main Monster Zone (MMZ). If there is no available MMZ, then they cannot be special summoned even if there is an available EMZ. Materials for a Link Summon are sent from the field to anywhere. This means, not from field to the graveyard or anything else. This allows tokens, trap monsters, or even monsters that are sent to the banished zone, extra deck zone, or even back to the main deck can be used. If a Link Monster in the Spell/Trap Card Zone as an Equip Card, has a Link Marker that points to the Player's MMZ - those MMZs cannot be used to summon Extra Deck monsters.  
      Source: maxut, V-Jump
      For individual card rulings, go here: http://beyondtheduel.com/link-summon-rulings-ocg-card-database/

    • AntiMetaman
      Link summoning or Master Rule 4 has been a significant change in the entire game mechanic. Hence, it has been a challenge for the developers of YGOPro to code. Developers have been working day and night to work on the new mechanic. Several more things are yet to be done - scripting link monsters to be added to the database, some rulings, ability to search and filter by link # and markers in the deck edit, etc. Some progress has been made though which includes the link summon procedure and the field compatibility between the old and new rules . There is no exact date as to when all of this will happen because the English developers have to merge the new core after the Chinese developers finish. The link monsters still have to be scripted and put into the database. Possibly by the end of April, the YGOPro teams may be finished. Also, yes don't worry - players will be able to select between the new rules and the old.

       
      Credits to:
       - edo9300 (discord name), who compiled the code and provided some screenshots.
       - Poussière d'Étoile, manager of ygo mobile from Chinese team.
      Source: The original developers of YGOPro 1/2 that manage the repository.
       

    • AntiMetaman
      2017 brings a lot of new changes. Both the TCG and OCG banlists have arrived in March 2017. Most of the TCG changes were no surprise but just a copy of the OCG banlist which is not surprising except for poor stratos which is forever banned in TCG. This also means a new Worlds banlist for 2017 for those of you who try Worlds format in YGOPro Percy. The Worlds format is an unofficial format but is created for players who like to mix TCG/OCG exclusive cards together in one deck so that there's a list to address limitations for both formats. The actual official Worlds banlist is published each year and is similar to combining the TCG and OCG banlists but also excludes several other cards that are exclusive and not available in all regions. 
       
      These lists will be added to YGOPro Percy soon.
       
      * New Errata
       
      TCG:

      Majespecter Unicorn - Kirin (Limited --> Forbidden) 
      The Tyrant Neptune(Unlimited --> Forbidden) 
      Vanity’s Emptiness (Limited --> Forbidden) 

      Maxx “C” (Semi-Limited --> Limited) 

      Rescue Cat * (Forbidden --> Limited) 
      Brionac, Dragon of the Ice Barrier * (Forbidden --> Limited)
      Brain Control * (Forbidden --> Limited)
      Future Fusion * (Forbidden --> Limited)
      Imperial Order * (Forbidden --> Limited)

      Wisdom-Eye Magician (Limited --> Semi-Limited) 
      Zoodiac Ratpier (Unlimited --> Semi-Limited) 
      Interrupted Kaiju Slumber  (Unlimited --> Semi-Limited) 

      Sangan * (Forbidden --> Limited)
       
      OCG:
      The Tyrant Neptune (Unlimited --> Forbidden)
      Zoodiac Drident (Unlimited --> Forbidden)
      Zoodiac Barrage  (Unlimited --> Forbidden)
       
      Witch of the Black Forest *(Forbidden --> Limited)
      Zoodiac Ratpier (Unlimited --> Limited)
      Blackwing – Gofu the Vague Shadow (Unlimited --> Limited)
      Interrupted Kaiju Slumber (Unlimited --> Limited)
       
      Elemental HERO Stratos (Limited --> Semi-Limited)
      Armageddon Knight (Limited --> Semi-Limited)
      Fairy Tail – Snow (Unlimited --> Semi-Limited)
      Goyo Guardian (Limited --> Semi-Limited)
      Ignister Prominence, the Blasting Dracoslayer (Limited --> Semi-Limited)
      Brionac, Dragon of the Ice Barrier (Limited --> Semi-Limited)
      Fire Formation – Tenki (Limited --> Semi-Limited)
      Brain Control (Limited --> Semi-Limited)
       
      Artifact Moralltach (Semi-Limited --> Unlimited)

      D/D Lamia  (Semi-Limited --> Unlimited)
       
      Worlds:
       
      The Tyrant Neptune(Unlimited --> Forbidden) 
      Vanity’s Emptiness (Limited --> Forbidden) 
      Zoodiac Drident (Unlimited --> Forbidden)
      Zoodiac Barrage  (Unlimited --> Forbidden)
       
      Maxx “C” (Semi-Limited --> Limited) 
      Blackwing – Gofu the Vague Shadow (Unlimited --> Limited)
      Interrupted Kaiju Slumber (Unlimited --> Limited)
      Fire Formation – Tenki (Limited --> Semi-Limited)
      Rescue Cat * (Forbidden --> Limited) 
      Brionac, Dragon of the Ice Barrier * (Forbidden --> Limited)
      Brain Control * (Forbidden --> Limited)
      Future Fusion * (Forbidden --> Limited)
      Imperial Order * (Forbidden --> Limited)
       
      Wisdom-Eye Magician (Limited --> Semi-Limited) 
       
      Magician of Faith  (Semi-Limited --> Unlimited)
      D/D Lamia  (Semi-Limited --> Unlimited)
       
      Source: V Jump and http://www.yugioh-card.com/en/limited/
       

    • Aire
       
      Starter Deck 2017 is a Starter Deck in the Yu-Gi-Oh! Official Card Game (OCG). It is the twelfth deck in the OCG's annual Starter Deck series, following Starter Deck 2016.

      - Im extremly excited for the LINK mechanic!
       
      Each Starter Deck 2017 contains:
      1 Preconstructed Deck of 43 Cards 1 Official Rulebook 1 Double-sided Playmat/Starter Guide