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Found 1 result

  1. Red-Eyed Chemicritter - A little help, please? Chemicritters came out in Invasion: Vengeance and gave Geminis a huge boost. I fell in love instantly and have been tweaking the deck since their TCG release. I've played (mostly) pure Chemicritters and I'm currently playing a Red-Eyes Chemicritter hybrid. I'll probably make a thread for the former build later. This is the current build I've been taking to locals: Deck List: Monsters (16): 1x Red-Eyes B. Dragon 1x Summoned Skull 3x Chemicritter Carbo Crab 3x Chemicritter Oxy Ox 1x Darkstorm Dragon 2x Meteor Dragon Red-Eyes Impact 1x Poly-Chemicritter Dioxogre 1x Poly-Chemicritter Hydragon 1x Red-Eyes Archfiend of Lightning 2x Red-Eyes Black Flare Dragon Spell/Trap Lineup (25): 3x Catalyst Field 2x Dark Factory of Mass Productino 2x Dragon's Mirror 2x Red-Eyes Fusion 3x Red-Eyes Insight 2x Supervise 3x Terraforming 2x Twin Twisters 2x Burnout 2x Return of the Red-Eyes 1x Solemn Strike 1x Solemn Warning Extra Deck (15): 1x of all except Number 23: Lancelot, Dark Knight of the Underworld and Methydraco. Let's please not touch on the Extra Deck. The extra deck is NOT the focus here. Archfiend Black Skull Dragon First of the Dragons Meteor Black Comet Dragon Superalloy Beast Raptinus Divine Dragon Knight Felgrand Galaxy-Eyes Cipher Dragon Galaxy-Eyes Full Armor Photon Dragon 2x Number 23: Lancelot, Dark Knight of the Underworld Number 38: Hope Harbinger Dragon Titanic Galaxy Number 39: Utopia Beyond Photon Strike Bounzer Red-Eyes Flare Metal Dragon 2x Vola-Chemicritter Methydraco The Red-Eyes cards do most of the work here. The strategy is to fill my graveyard with Geminis to either recover with Dark Factory or Summon with Return of the Red-Eyes. One Red-Eyes Insight into Red-Eyes Fusion usually accomplishes this task. With Return of the Red-Eyes, I can bring back any Gemini from my graveyard so long as a Red-Eyes stays on the field. The vanillas are there solely for Archfiend Black Skull Dragon. Without those two, I can only get it out with Red-Eyes Fusion is to have the materials on my field. Catalyst Field is very important in this deck. It's essentially Double Summon as a Field Spell. On top of that, I can banish a Gemini that has its effects to destroy a thing. This takes care of a threat/hindrance and saves one of my Geminis for the next turn. Because of how heavily I rely on this field, I've maxed out it and Terraforming. Dioxogre and Hydragon work either as an instant Rank 8 with Burnout or a LV 8 to summon with Oxy Ox to make Rank 8s. Hydragon serves no other purpose but to partner with Dioxogre/Burnout. Carbo Crab is the searcher/dumper and Oxy Ox makes Xyz happen (effect Special Summons a Gemini and makes all Geminis that SS'd monsters LV). They can also be paired up with Burnout, so I keep them at 3. While Burnout still plays a role in this deck, its role is less significant, so I've dropped it to two. Any tips/suggestions to make this deck faster and more consistent? Again, let's please not touch on the Extra Deck. Changing the Extra Deck does not solve my problem.

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